Many offences under planned law will attract prison terms; gaming firms spooked by proposals, fear business hit, say sources
IAMAI says Bill seems to ignore legal and constitutional positions by including a wide definition of "gaming" in amendments against various SC and High Court judgments
Li Zhanguo's two children, aged eight and four, don't have their own smartphones, but like millions of other Chinese children, they are no strangers to online gaming
In February, MPL was valued at $945 million after raising $95 million in a Series D round
Bangalore-based startup raised capital from investors led by Legatum Capital with participation from Accrete Capital and Gaingels LLC.
Tencent and Netease led a selloff of Chinese stocks in Hong Kong after the Xinhua news service reported that officials had invited gaming firms to meeting to discuss further oversight of industry
India's gaming industry has been growing at a CAGR of 18.6% and is estimated to reach $2 billion by 2023
Tencent, the country's largest gaming company, dived as much as 6.7%, on track for its biggest fall since July, while smaller rival Netease fell as much as 7.7%.
Krafton has invested in Indian e-sports and gaming firm NODWIN Gaming ($22.5 million) and gaming platform Loco ($9 million)
Telecom operator Bharti Airtel on Thursday said it has successfully conducted India's first cloud-gaming session in a 5G environment. The demonstration was conducted in Manesar, Gurgaon, as part of the ongoing 5G trials, using spectrum allotted by the Department of Telecom, the company said. Speaking to reporters at a virtual briefing, Randeep Sekhon, Chief Technology Officer (CTO) of Bharti Airtel, said mobile gaming is a new phenomenon and gaining popularity. Cloud gaming will be one of the biggest use cases of 5G, given the combination of high speed and low latency, he added. "This is just the beginning of an exciting digital future that Airtel will enable for its customers as we prepare to roll out 5G in India," Sekhon noted. Cloud gaming enables users to stream and play games in real-time without having to download these or invest in gaming hardware. With the advent of 5G networks, cloud gaming is expected to become the "new normal" as users would be able to experience high-
The escalating restrictions on Tencent's biggest business are likely to spook investors that had cautiously returned to Chinese stocks in recent days
Relief by the Madras High Court on the Tamil Nadu government's ban comes as a booster dose for the Rs 7,700-crore online gaming industry but could be a precursor to legal battles in other states
The industry has now come out with a report to make a case for itself, and put forth the matter of taxing the business
A two-judge bench said complete ban is disproportionate and irrational, adds that govt can still introduce an appropriate law that conforms to Constitutional principles of propriety
Over 1.5 million people are playing cloud-streamed games on Facebook Gaming every month and the social network has announced to roll out Cloud gaming in Canada and Mexico
Loco, an Indian game streaming platform, on Monday announced that it has secured USD nine million for its first round of fundraising as an independent company.
The Indian online gaming segment is expected to more than double at Rs 29,000 crore with the number of gamers rising to 65.7 crore by financial year 2025, a KPMG report said on Thursday. The report estimates that the online gaming market size was around Rs 13,600 crore with 43.3 crore gamers in financial year 2020-21. Of Rs 13,600 crore, the casual gaming segment accounted for Rs 6,000 crore and it is expected to grow to Rs 16,900 crore in next four years, according to the report. "The online casual gaming sub-segment in India has emerged as the largest in terms of consumption amongst overall online gaming, with close to 420 million gamers engaging in online casual gaming in FY21. Both consumer spends and advertising based monetisation, which is unique to India, are likely to see strong traction," KPMG India, partner and head for media and entertainment, Girish Menon said while sharing details of the report. He said that high priced gaming consoles and charges in games are inhibiti
Overall growth in digital consumption sophistication has helped online gaming become a mainstream entertainment option.
While announcing new games for Xbox fans during the E3 2021 virtual gaming conference, Microsoft has also unveiled the first look of a cool Xbox Series X-shaped mini fridge.
Why they play: 26% see online games as stress busters, 24% think they are money spinners, one in seven seek to hone key skills and improve cognitive ability