The Department of Sports under the Ministry of Youth Affairs and Sports has been notified as the nodal agency for e-sports
The move is aimed at improving reporting and transparency in these sectors
The industry came under scrutiny after the proliferation of games like cards, casinos, and fantasy sports among young people led to addiction and financial losses, with some reported cases of suicide
The industry's worry is the "knee-jerk reaction" of states in regulating the industry, Barde said
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MeitY could also call for formation of a self-regulatory organisation; policy release likely in 2-3 weeks
Union Minister Ashwini Vaishnaw on Sunday said the Centre would come out with a proper policy or a new law on online gaming given the impact it has on society. During an interaction with reporters here, Vaishnaw, who holds the Railways, Communication and Information Technology portfolio, recalled that recently he had a meeting with the Information Technology Ministers of all the States, who were concerned over the effect of online gaming. Every State has shown serious concern about the impact online gaming is having on society, particularly the addictive part of it -- people are getting addicted, people are weirdly exhibiting behaviour not within social norms, which is affecting harmony of society, Vaishnav said. That's why we have taken up a very serious consultation process with all stakeholders. We will be able to come up with a proper policy very soon which might even involve a new law or a regulation, he explained. He also said the Centre is coming up with Data Bill and Digit
Central Board of Indirect Taxes chief Vivek Johri on Saturday said online games where winning is dependent on a certain outcome would attract 28 per cent GST on the full bet value. Though the report of the Group of Ministers (GoM) on online gaming did not come up for discussion at the GST Council, the department would go by the view that 28 per cent GST is payable on full bet value put in by a player, and not net of margins. The comments assume significance as the Gameskraft Technology Pvt Ltd (GTPL) GST evasion case is still in the court. Directorate General of GST Intelligence (DGGI) in September issued a show cause notice to Bengaluru-based online gaming company Gameskraft Technology Pvt Ltd (GTPL), for not Goods and Services Tax (GST) to the tune of Rs 21,000 crore. Asked what would be the position of the Central Board of Indirect Taxes (CBIC) since the Council has not decided yet on the GoM report, Johri said the department's view is that 28 per cent GST is payable on actionab
Decriminalisation of offences under the GST law, setting up appellate tribunals and mechanism to curb tax evasion in pan masala and gutkha businesses are among the issues slated to be discussed in the GST Council meeting which began on Saturday morning. Besides, GST on online gaming and casinos may come up for deliberations at the Council meeting. The Group of Ministers (GoM), chaired by Meghalaya Chief Minister Conrad Sangma, set up last year on the issue had submitted its report to Finance Minister Nirmala Sitharaman on Thursday. The Council would also consider a report of tax officers and give clarity on the rate applicability in certain goods and services. "Union Finance Minister Smt. @nsitharaman chairs the 48th meeting of the GST Council via virtual mode, in New Delhi, today," the finance ministry tweeted. With regard to decriminalisation of offences, the law committee of the GST Council, comprising tax officers from the Centre and states, has suggested to the Council to ...
Union Minister Rajeev Chandrasekhar in a written reply to a question in the Rajya Sabha on Friday said rules on the regulation of online gaming were in place
The panel, headed by Meghalaya Chief Minister Conrad Sangma, submitted its second report to Finance Minister Nirmala Sitharaman ahead of the all-powerful GST Council meeting on Saturday
Online skill-based gaming industry is fine with the government raising GST on online gaming from 18 per cent to 28 per cent but it should be levied only on gross gaming revenue (GGR) and not on contest entry amount as could hit the USD 2.2-billion sector, say industry players. There are reports that upcoming GST Council may consider imposing a 28 per cent Goods and Services Tax (GST) on the total amount rather than the current practice of 18 per cent on GGR. GGR is the fee charged by an online skill gaming platform as service charges to facilitate the participation of players in a game on their platform while Contest Entry Amount (CEA) is the entire amount deposited by the player to enter a contest on the platform. "As an industry, we are united on our ask that GST continues to be levied on the gross gaming revenue and not on the contest entry amount. The increase from 18 per cent to 28 per cent GST on the gross gaming revenue already increases tax revenue for the exchequer by aroun
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One of the proposals before the Council is to raise the threshold limit for launching criminal proceedings under GST for offences over Rs 20 crore
A panel of Indian state finance ministers has yet to submit its report on taxation of the booming online gaming sector that is crucial to a final decision on how the levies should be imposed
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An Indian panel tasked with drafting the regulation in August proposed a new body to decide whether a game involves skill or chance, and then let skill games be governed by planned federal rules
Going by the industry estimates, India's gaming industry at its present pace will touch the dollar 25-billion-mark, way ahead of 2030
According to the company, these are not temporary suspensions but permanent bans of these users from the system