The top 30 of them reported up to 170% more gamers than in 2020. Some of the small towns have more than 100% to up to 200% growth in online gamers
The popular mobile game Fortnite is finally back online after a major outage that lasted more than six hours.
There are now over 300 million gamers in India, and revenue across all gaming devices reached $1.8 billion in 2020
Though monetisation in India is only 1% of global share, report by investment bank Maple Capital Advisors sees strong growth in domestic sector with heavy spending by users
The report highlighted that 40 per cent of the hardcore gamers pay for their games with an average spend of Rs 230 per month.
Netflix has bought video game creator Night School Studio and rolled out five mobile gaming titles in select European markets, the company said on Tuesday
In February, MPL was valued at $945 million after raising $95 million in a Series D round
Bangalore-based startup raised capital from investors led by Legatum Capital with participation from Accrete Capital and Gaingels LLC.
India's gaming industry has been growing at a CAGR of 18.6% and is estimated to reach $2 billion by 2023
Tencent, the country's largest gaming company, dived as much as 6.7%, on track for its biggest fall since July, while smaller rival Netease fell as much as 7.7%.
Chipmakers MediaTek and Qualcomm are the popular choices among consumers when it comes to 5G performance and mobile gaming, a report said on Tuesday.
The escalating restrictions on Tencent's biggest business are likely to spook investors that had cautiously returned to Chinese stocks in recent days
53 mins/day average time spent by Indian women on gaming apps
The Indian online gaming segment is expected to more than double at Rs 29,000 crore with the number of gamers rising to 65.7 crore by financial year 2025, a KPMG report said on Thursday. The report estimates that the online gaming market size was around Rs 13,600 crore with 43.3 crore gamers in financial year 2020-21. Of Rs 13,600 crore, the casual gaming segment accounted for Rs 6,000 crore and it is expected to grow to Rs 16,900 crore in next four years, according to the report. "The online casual gaming sub-segment in India has emerged as the largest in terms of consumption amongst overall online gaming, with close to 420 million gamers engaging in online casual gaming in FY21. Both consumer spends and advertising based monetisation, which is unique to India, are likely to see strong traction," KPMG India, partner and head for media and entertainment, Girish Menon said while sharing details of the report. He said that high priced gaming consoles and charges in games are inhibiti
The suspension of the IPL put them on a sticky wicket; its resumption has them feverishly working to keep users engaged and improve their offerings
The game requires devices based on Android 5.1.1 operating system with at least 2GB RAM
GamingMonk had a registered user base of over 1.3 million users and would augment MPL's efforts in reaching our target audience and engage with its users effectively
E-sports platform Mobile Premier League (MPL) on Wednesday said it is looking to add about three crore new users during the IPL cricket tournament that kicks off next month
India has become the fifth-largest mobile gaming market across the world supported by access to affordable smartphones, low network data tariffs and improving mobile internet speeds
The onset of the Covid-19 pandemic has brought about a significant shift in mobile usage and consequently in mobile gaming too