Tech giant Amazon has announced that Amazon Kids+ is now bringing the fun of mobile gaming to its fans with the release of 'Super Spy Ryan and "Do, Re & Mi, with more games arriving later this year.
The funds will be used to boost Epic's dream to build the metaverse.
In a Q&A, he dwells on his company's journey the past one year, the gaming market in India and the company's future plans
The task force will be headed by I&B Secy, will submit first action plan within 90 days
Twitch-like Penguin Esports never achieved a substantial market share in China
With the capital raised, the company plans to invest it in scaling its existing 'hypersocial' game offerings, supporting upcoming projects while also devoting a sum towards innovation in the segment
Tencent Holdings's revenue grew at the slowest pace since its 2004 listing, showing the financial toll of China's crackdown on its most lucrative businesses from gaming to advertising.
Gamerji currently serves 2.3 mn gamers, has held over 29,000 tournaments; Since Dec 2020 seed round, it has increased user base by 3x and holds 200 tournaments a day for 15 titles
The top 100 non-game subscription-based apps saw their revenue grow 41 per cent year-over-year from $13 billion to $18.3 billion globally.
The funding supports Bullieverse's mission to set up an open metaverse platform owned exclusively by Web3 enthusiasts, creators, and community of gamers
Online gaming with stakes is navigating a maze of laws and courts in India. Let's take a peek into the realm of online gaming in India and the thin line separating skill-based and chance-based games
About 64 per cent of PUBG Mobile's revenue was from China
The company's products increase engagement, retention, and profitability for studios and creators.
The company develops games in casual and strategy genre and is preparing products for the metaverse.
FM Sitharaman announces setting up of promotion task force in this space, industry hails move
Sony is one of the world's biggest video game companies, but Microsoft has been ramping up its gaming ambitions
During the IAMAI Digital Summit, Dream Sports co-founder and CEO Harsh Jain said the company is looking to invest in start-ups and anything that makes sports better
This will entail integration of products and strong synergies in user engagement and distribution in a future-ready ecosystem that will benefit over 450 million users
'Gaming came into the limelight during the pandemic, and we also saw a bunch of states passing laws to ban this space'', said Bhavin Pandya
Gen Z gaming became democratized and the gaming audience also expanded outside of the metropolitan areas, says top India exec