Electronic Arts’ upcoming Battlefield title—Battlefield 6—will launch without ray tracing support, according to a report from Comicbook. Christian Buhl, studio technical director at Ripple Effect (one of the development teams behind the game), confirmed in an interview that the PC version of Battlefield 6 will not feature ray tracing, and there are no immediate plans to add it later.
Buhl explained that the choice was made to prioritise stability and optimisation at default settings, ensuring smoother performance for a broader range of players.
“No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either,” said Buhl. “That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as [optimised] as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.”