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Stiff regulations, high taxes: Govt controls electronic sports joystick

Per capita gaming spends still very low in India

Gaming
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India has approximately 14-15 per cent of the global gamer population, but the local market is estimated at only about 1 per cent at about $1.8 billion.

Devangshu Datta New Delhi
Electronic sports (eSports) is a nascent industry. While India has a huge potential user-base, this doesn’t necessarily translate into big revenue.
 
Nazara is the only listed player with Rs 621 crore of revenue in 2021-22 (FY22) - up 37 per cent year-on-year (YoY). The earnings before interest, tax, depreciation, and amortisation is Rs 95 crore – a margin of around 15 per cent. Adjusted profit after tax is Rs 28.8 crore - a growth of over 300 per cent YoY.
 
The company raised around Rs 580 crore in its initial public offering (IPO) at a price of Rs